Riftbound //Adaptive Force

Build and adapt your strategy to win in this fast-paced alternative game mode.

144
Main-deck cards
12
Battlefields
3
Domain cap
01 / Core rules
02 / Rune rules

Rune Bank & Domain Commitment

Each player has a personal Rune Bank with an effectively unlimited supply of the six basic domains: Fury, Calm, Mind, Body, Chaos and Order.

Whenever you would channel a rune from your Rune Deck, choose a basic rune from your bank instead. You do not have to randomly channel runes.

Domain Commitment: the first three different domains you channel become your domain identity for the rest of the game. Once you have committed to three, you may only channel those three types. Repeats before the third domain are allowed.

Example
Fury → Fury → Mind → Order

You are now committed to Fury / Mind / Order . Future runes must be one of those domains.


Cards have no Legend-identity restriction in Adaptive Force. If you can pay their printed costs with your committed runes, you can play them.

03 / Battlefield module

Shuffle 12. Reveal 3.

Shuffle the module and reveal three for each game. Below is an example module list for starter play in Adaptive Force.

04 / Starter box

"Runeterran Chaos" Starter Deck List

Singleton, 24 cards per domain. "Runeterran Chaos", as the name implies, pulls cards from every set from Origins to Vendetta. Legends and Signature-Only cards are excluded from this list, as they are typically "build-around" cards which don't fit well with this format.

# Card Domain Type Set Why it's here